In addition to being in good academic standing, all participants in the Entertainment & Media Law Concentration are required to take, and pass the following courses, which should be taken in 2L (or as soon as possible in the Evening Program) (note that, because students electing this Concentration will take these advanced introductory courses, it is strongly recommended that they do not take the "Introduction to Intellectual Property" 1L elective, but rather direct those units to another elective, such as International Law): 

  1. Entertainment Law (3 units)
  2. Copyright Law (3 units)
  3. Trademark Law (3 units)
  4. Entertainment Law Practicum (2 Units)


We already have a very thorough advanced curriculum in nearly all of the various branches of the entertainment, media and related industries.  Each of these courses gives the student an understanding of the structure, important business relationships and legal issues in the applicable industry branch.  Many of them also include at least a component of experiential training. 

After successfully completing the core required courses, students considering a Concentration in Entertainment/Media will be required to take certain additional required related classes.  These will depend on whether the student intends to pursue the Transactional or the Advocacy track.

Transactional Track: Additional Required Courses

Students pursuing the Transactional Track are required to take the following additional courses:

Advocacy Track: Additional Required Courses

Students pursuing the Advocacy Track are required to take the following additional courses:

and

We would strongly encourage students pursuing the Advocacy Track to take at least one of the "transactional" required courses in addition to Business Associations.

Advocacy and Transactional Tracks – Experiential Requirement.

All Entertainment & Media Law Concentration students (i.e. students on the Transactional Track or Advocacy Track) are required to complete an internship or externship working for an entertainment / media company, a law firm (or department of a firm) specializing in entertainment law or IP law (transactional or litigation), talent agency, or non-profit such as the guilds/unions and trade associations. Students are expected to work for an organization that offers meaningful, practical work-related experience and learning opportunities that will contribute to their professional interests. Please see the Entertainment Law Practicum webpages FAQs for information about the Entertainment Law Practicum.

Advocacy and Transactional Tracks - Competitions: Students are strongly advised to participate in entertainment moot court and trial advocacy competitions. Please check the course curriculum to see if /when these competitions are offered and if there are course requirements prior to participating. For example, students interested in the Entertainment Moot Court competition are required to take Entertainment Law Advocacy during the fall semester. For competition opportunities see: https://www.lls.edu/academics/experientiallearning/mootcourttrialadvocacyprograms/

Additional Electives: Both Tracks 

Whether working in business transactions or as an advocate, the attorney must understand his or her client's business. Hence, in addition to the above, a student seeking this concentration is required to take at least two more advanced classes from our extensive related curriculum. Courses include the following:

These electives are subject to change in any particular academic year, and may not be offered. Additional courses may also be approved by the Adviser, in conjunction with the Dean's office.